Presentations

Here is a collection of what I find myself speaking, debating, and being provocative about. I haven’t added any slide decks from NoTosh, unless previously approved. But you get the gist…

Friday 24 July 2015: Digital Learning and Teaching Victoria (DLTV, Melbourne)

Game. Mindset. Match

They say there’s not better game than schooling. Learning the rules, working with routine, and also pushing boundaries are part of the school landscape. In the last decade however, this game has started to change. With the impact of technological changes in how people network, collaborate and learn, schools have designed new formats and environments for learning. These include using a variety of enquiry learning approaches, different technology solutions, and methods like game-based learning. This keynote explores these strategies and the ongoing changes required to adapt and innovate in education.

Saturday 21 March 2015: Do Lectures Australia (Victoria)

Go on the edge to make a difference

A pivotal moment: giving ‘the talk of my life’ at Do Lectures Australia, while also meeting a dare to slip random words into an 18-minute talk. This talk sums up a lot of my journey, my values and my stories that went with it. At the heart is the importance of learning and need to be prepared to take some risks, have an open mind, and grow. And btw, the ‘word-sneak’ were: caravan, moss, hedgehog, track-lighting, refrigerative… can’t believe I forgot to use ‘moss’ (it was meant to be in the opening lines!).

 

Friday 25 October 2013: HTAV Middle Years Conference (Melbourne)
Location-based Learning
Learning outside the classroom is powerful. It provides the opportunity for real-world observation, investigation and interaction. When combined with innovative curriculum design and the power of digital tools, location-based learning supports inquisitive learners, narrative driven experiences and meaningful outcomes. Through the experiences and research of the State Library of Victoria Education team learn about the development of city experience programs like the Hoddle Waddle, the use of digital and spatial tools for mapping, integration with history, and conducting fieldwork.

 

Tuesday 1 October 2013: ASLA Biennial Conference (Hobart, keynote)
Between a Dropbox and a hard place
The digital and the physical have obviously created new challenges and opportunities for libraries and learning. The tools at our fingertips are diverse, networked, versatile, and present new ways to conceptualize content. These tools are not only changing our work, but it is still only emerging how we use physical spaces in this context; and the innovations just keep coming! This closing keynote will bring together some of the ideas from the Conference, as well as experiences from programs at the State Library of Victoria and other institutions to explore what it means to integrate technology and pedagogy effectively. This will lead into the considerations for school leadership, how it connects vision with practice, what it means to educate young people in the world of cloud computing, and the implications for the continued growth and expertise of the teaching profession.

 

Tuesday 23 – Wednesday 24 July 2013: Auckland Libraries Youth Hui (New Zealand)
New Rules of Engagement

The hui will ask: as Auckland Libraries, the largest public library system in Australasia, positions itself as the community’s “space of imagination, learning, and connection”, what does this mean for library offerings to children and young people? Librarians from the city that brought you zombie battles, cabaret nights, and online adventure games in libraries will be exploring this question alongside representatives from the retail, education, technology, and hospitality sectors, and top-calibre library staff from both sides of the Tasman. [More about this hui here]

Tuesday 23 July 2013: Schools Catalogue Information Service, ESA (Issue 86)
Having control and having the controller

I think everyone at some point finds that games really ‘push our buttons’; they are ubiquitous, pervasive and invasive. It is no wonder then that games, and the philosophy of games-based learning, creates challenges around their implementation in schools and other traditional learning spaces. Education is reaching the point when it will need to acknowledge that now, more than ever, playing is synonymous with learning. This is a difficult acknowledgement. Games in all forms have always struggled for legitimacy in the curriculum; they are not the focus, but often the reward for downtime and entertainment. Yet therein lies the reason games need to be acknowledged in the first place – they are compelling. [More of the article here]

Sunday 21 July 2013:  PAX Australia (Melbourne)
The Playful Library: Games, Libraries and sharing Geek Culture

Libraries are places for sharing culture in a community. Games are a form of culture that build community like no other – often because you HAVE to share them to experience them. There are no institutions for games like libraries are for books… but what if libraries already ARE the institution we need? What does that mean – lending electronic games like e-books? Lending role-playing game books? Book-club-esque game clubs? Game design workshops? International gaming events hosted in the library? Some are on the way – and some are already here. With panellists from public, academic, and state library backgrounds, this is a session for anyone who loves games, libraries, or both! Come and learn how gaming is expanding into libraries… and how you can use your library to spread the gaming love. [More about the panel session here]

Thursday 6 June 2013: Intelligent Information Symposium (Sydney)
Playful engagement: Public perception

What does it mean to make a public library playful? Can games create ongoing engagement and generate greater learning? This unique workshop will explore the answers to these and your own questions around how games, digital networks, and public programming facilitate connectedness, awareness, and partnerships with the community. The workshop will expand upon key experiences with innovative games and technology programs, including the challenges in making it happen and the feedback from the attending public. It will also explore the ways in which we connect to online communities and key people to build networks and collaborators, as well as highlighting other examples of playful engagement from around the world. Being playful means being active, so the workshop will also feature several tasks using games, the ways space can be a key factor, and developing some approaches to modes of engagement using some design thinking principles.

 

Thursday 21 March 2013: eLearning Eastern Region Network (Melbourne)
PLNs: Asking the right questions
Personal Learning Networks have proliferated across the web, and no more so than in the field of education. Everyone has different reasons and strategies for getting involved or starting a PLN, so what might those be? Using stories from the Library’s PLN programs combined with group discussion about what PLNs are and what they do, this presentation will shed light on how becoming a networked educator can be a liberating learning experience.

 

Thursday 8 November 2012: CAVAL Information Literacy Seminar (Melbourne, keynote)
The playful library cocktail: Librarians shaken but not stirred
An exploration of strategies that use both passive and proactive measures to encourage playfulness, and ways different onsite and online systems can combine. More awareness of thinking skills and critical literacy in libraries, and of course the kinds of activities and offerings in libraries, especially around games, collaborative play, and linking with other communities.

 

Thursday 15 November 2012: Games for Change Festival – Australia New Zealand (Melbourne)
The playful library
Libraries around the world are exploring initiatives that use both passive and proactive measures to encourage playfulness. As public services and spaces, they offer incredible potential to to engage the community in experiencing information in new ways, as well as highlighting the power of games to support social inclusion. While offering a range of possibilities, this presentation will also highlight the various activities and offerings of the State Library of Victoria, around games, collaborative play, and how it is linking communities.

 

Monday 22 October 2012: SLAV Conference – Be the expert (Melbourne, keynote)
Putting technology on trial
Technology offers incredible opportunities to transform the way the library sector skills itself and the learning for the community. Technology often defines our comfort with change and our ability to adapt. This session will explore the ways in technology has shifted the balance of the expert, but not the role of wisdom. To foster new opportunities for engagement and communication, libraries must grapple with a legacy and empower people to find where innovation and risk meet.

 

Wednesday 18 July 2012: Emerging Technologies Forum (Geelong)
Putting technology on trial
Technology offers incredible opportunities to transform the way the GLAM sector (galleries, libraries, archives and museums) operates in learning and community environments. Technology is also blamed when things go wrong, or when unexpected outcomes arise. This session will explore the ways in which these institutions are using technology to foster new opportunities for engagement and communication, and discuss the moments where innovation and risk meet.

 

Tuesday 29 November 2011: La Trobe University Library Learning seminar (Melbourne)
Learning, literacy, and libraries

 

Tuesday 22 November 2011: Creative Performance eXchange (CPX) workshop (Melbourne)
The library: a ticking time-bomb

Information has exploded. As a result libraries globally are facing huge challenges around staffing, funding, relevance, and technology. Some are struggling, some are thriving. The State Library of Victoria (SLV) is doing its best to stay current and engaging, fostering new connections and opportunities to grow audiences and learning potential. Collaboration and partnerships are integral to building new learning streams, and coupled with the use of technology, this Library is set to explode into new methods of engagement with the community. Hamish Curry, Education and Onsite Learning Manager at SLV, will candidly discuss the SWOTs and offer participants the chance to play with what might be the future for the Library.  In this session we’ll be applying some design-thinking processes in re-imagining the way information, knowledge, and communities intersect through libraries. Stepping through activities which frame current library assumptions against future library expectations (and possibilities), we’ll then pit these against the programs and tools already created in onsite and online environments, including those developed by the State Library of Victoria. If libraries are to explode into the community of the future, rather than implode into obscurity, then they will need more innovative and creative types to stimulate opportunities. Thankfully the CPX community is very rich in these types of people! The fuse is lit, which way will the time-bomb go off? Come and explore with us.

 

Monday 17 October 2011: SLAV Conference seminar (Melbourne)
I’m a library hack

 

Friday 23 September 2011: VALA seminar (Melbourne)
Putting IT back in reality
Some have likened libraries as museums for information handling in the industrial age.
If only they knew what you were really up to, right? If technology is shaping learning and literacy, then the evolution of social media, video games, and an app-for-everything is a sure sign libraries better get on board the information freight train, onsite and online. Re-thinking the way we partner and deliver library programs is the first step. This presentation highlights the strong correlation between library services in the web world and the real world, and how ‘merging’ them onsite and ‘mirroring’ them online can stimulate new networks and new audiences for libraries.